I use this blog to document all my responses to questions from faculty, administration, staff, students etc. about educational technology.
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Monday, April 29, 2013
Q: What Social Web applications for creating and sharing mind maps are available? I want students to use mind mapping for group projects to generate, visualize, and organize ideas, and develop stronger problem solving, and decision making skills.
A: Try bubbl.us https://bubbl.us/ and Mindomo http://www.mindomo.com/
Q: I want to learn Analytics to build my online courses in the most effective way. Where to start?
A: this Mindmap will help you to see a big picture and all resources available: http://www.mindomo.com/mindmap/learning-analytics-62e500f49d144638b444cc5f26275e0e
Thursday, April 25, 2013
Q: I want to find an alternative to clickers. What tool I can use in class to show the bell curve in real time?
A: You can use technology that students already own (laptops, cell phones). See the list of compatible tools below:
AdobeConnect: http://tv.adobe.com/watch/learn-adobe-connect/creating-a-poll/
PollDaddy: http://polldaddy.com Socrative: http://www.socrative.com/ Piazza: https://piazza.com/ https://piazza.com/features#
LectureTools: http://www.lecturetools.com/ QuestionPress: http://www.questionpress.com/ Learning Catalytics: https://learningcatalytics.com/ polleverywhere: http://www.polleverywhere.com/highered-student-response-system mentimeter: http://mentimeter.com/ Celly: http://cel.ly/ eClickers: http://www.eclicker.com/ TurningTechnologies ResponseWare: http://www.turningtechnologies.com/studentresponsesystems/mobiledistancelearning/higheredresponseware/ Socrative: http://socrative.com/# Google Forms: docs.google.comhttps://sites.google.com/a/pjrprojects.co.uk/sitesguide/google-sites/how-tos/create-a-poll-using-google-formshttp://www.demogeek.com/2009/04/01/polls-made-easier-with-google-docs-spreadsheet/Top Hat Monocle: http://www.tophatmonocle.com/ GoSoapBox: http://gosoapbox.com/tour iClicker Web Clicker: http://www.iclicker.com/products/webclicker/ ClickerSchool Virtual Clicker by Eduware: http://itunes.apple.com/us/app/clickerschool-virtual-clicker/id444020820?mt=8 SodaHead Polls-WP plug-in: http://wordpress.org/extend/plugins/sodahead-polls/ Pinnion: http://www.pinnion.com/References:
http://blogs.princeton.edu/etc/2012/04/10/alternatives-to-physical-clickers-in-the-classroom/http://www.freetech4teachers.com/2011/10/three-alternatives-to-clicker-response.html#.UXm7AcolHuQ
AdobeConnect: http://tv.adobe.com/watch/learn-adobe-connect/creating-a-poll/
PollDaddy: http://polldaddy.com Socrative: http://www.socrative.com/ Piazza: https://piazza.com/ https://piazza.com/features#
LectureTools: http://www.lecturetools.com/ QuestionPress: http://www.questionpress.com/ Learning Catalytics: https://learningcatalytics.com/ polleverywhere: http://www.polleverywhere.com/highered-student-response-system mentimeter: http://mentimeter.com/ Celly: http://cel.ly/ eClickers: http://www.eclicker.com/ TurningTechnologies ResponseWare: http://www.turningtechnologies.com/studentresponsesystems/mobiledistancelearning/higheredresponseware/ Socrative: http://socrative.com/# Google Forms: docs.google.comhttps://sites.google.com/a/pjrprojects.co.uk/sitesguide/google-sites/how-tos/create-a-poll-using-google-formshttp://www.demogeek.com/2009/04/01/polls-made-easier-with-google-docs-spreadsheet/Top Hat Monocle: http://www.tophatmonocle.com/ GoSoapBox: http://gosoapbox.com/tour iClicker Web Clicker: http://www.iclicker.com/products/webclicker/ ClickerSchool Virtual Clicker by Eduware: http://itunes.apple.com/us/app/clickerschool-virtual-clicker/id444020820?mt=8 SodaHead Polls-WP plug-in: http://wordpress.org/extend/plugins/sodahead-polls/ Pinnion: http://www.pinnion.com/References:
http://blogs.princeton.edu/etc/2012/04/10/alternatives-to-physical-clickers-in-the-classroom/http://www.freetech4teachers.com/2011/10/three-alternatives-to-clicker-response.html#.UXm7AcolHuQ
Monday, April 22, 2013
Q: Where I can find a free footage to make my presentation in class more engaging? My students are copiyng images from Internet for their projects. How to make sure that they are copyright free?
A: In a situation when students are assigned to use the
pictures for power point presentation project I will advise students to search
in public domains.
How to use Creative Commons to find free images, audio and video tutorial: http://www.youtube.com/watch? v=YvsbJaJeFGY
The instructions are at Creative Commons wiki page: http://wiki.creativecommons. org/Public_domain
and here: http://wiki.creativecommons. org/Frequently_Asked_Questions
The instructions are at Creative Commons wiki page: http://wiki.creativecommons.
and here: http://wiki.creativecommons.
Not all the links are working but it is a good place to start your search for free footage.
CC free video search: http://wiki.creativecommons. org/index.php?title=Special: Ask&offset=50&limit=500&q=[[ format%3A%3AMovingImage]]&p= mainlabel%3DName%2Fformat% 3Dbroadtable&po=%3F%3DName%23% 0A%3FMainurl%3DWebsite%0A% 3FSize%0A
CC free video search: http://wiki.creativecommons.
and films: http://wiki.creativecommons. org/Video
Q: I'd like to follow the discussion about today's emerging technologies. Where I can find the most recent information?
A: EDUCASE is the best conference to learn first hand about innovations in higher education. 2013 Horizon Report has some answers to your questions.
2013 Horizon Report | EDUCAUSE.edu
http://www.educause.edu/
2013 Horizon Report | EDUCAUSE.edu
http://www.educause.edu/
Tuesday, April 16, 2013
Q: I'd like to use some tools to engage students in analysis of data. What is out there?
A: Lucky you! - Hans Rosling helps to see a joy of statistics (literally) with Gapminder software. It is available for download for free: http://www.gapminder.org/world-offline/
Enjoy!
Enjoy!
Friday, April 5, 2013
Q: I heard a new term "gamification". What does it mean?
A: It is new way of incorporating games in your teaching style and mostly applicable for online learning environment. judge for yourself - this article is presenting all arguments for defining "gamification" as the use of game design elements in non-game contexts: bit.ly/o6aX1U
From Game Design Elements to Gamefulness: Defining “Gamification”
Labels:
article,
engagement,
game,
interactive,
neuroscience,
online
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