A: The scavenger game http://www.scvngr.com/ developed by Seth Priebatsh aims to envision education as a game ecosystem.
The Center for Game and Impact at Arizona State University http://gamesandimpact.org/ has exact same goal.
If you are interested in embodied games visit SMALLab Learning http://www.smallablearning.com/
I use this blog to document all my responses to questions from faculty, administration, staff, students etc. about educational technology.
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Showing posts with label creativity. Show all posts
Showing posts with label creativity. Show all posts
Tuesday, October 1, 2013
Friday, July 19, 2013
Q: Where I can find good quality classroom ideas?
A: The Interesting Ways series continues to be a great example of crowdsourcing good quality classroom ideas
Q: Where I can find reviews and recommendations about educational tools?
A: edshelf has well organized resources. For example, if you are interested in teachers toolkit for video the search will take you to this page: https://edshelf.com/profile/jonnywathen/teachers-toolkit---video
Monday, February 18, 2013
Q: What is Playful Learning?
A: Follow the Learning Games Network. Alex Chisholm, Executive Director of Learning Games Network, said: “We
established Learning Games Network to fill the gap between research and
practice and are excited to be playing a role in helping to expand the
marketplace, as well as the quality of games and resources available to
educators and students.“ http://www.learninggamesnetwork.org/newschools-venture-learning-games-network/
Q: What Should Students Learn in the 21st Century?
A: I just heard Charles Fadel's talk at the Learning &the brain conference. You'll find an answer here: https://vimeo.com/50409698
Charles Fadel shares his findings from across many disciplines and groups about what students should learn in order to be prepared for the 21st century. He discusses the exponential growth of technological capabilities, the continued automation of traditional tasks and professions as well as the impact of technological innovation. Looking at the race between technology and education, he urges teachers to consider how best to provide students with higher order skills in order to prepare them for success in the communities and workplaces they will participate in.
Charles Fadel shares his findings from across many disciplines and groups about what students should learn in order to be prepared for the 21st century. He discusses the exponential growth of technological capabilities, the continued automation of traditional tasks and professions as well as the impact of technological innovation. Looking at the race between technology and education, he urges teachers to consider how best to provide students with higher order skills in order to prepare them for success in the communities and workplaces they will participate in.
Monday, August 6, 2012
Q: How to maximize creativity among my students? What technology is available for that? Do you have some tips to share?
A: I just came across the article "Your creative brain at work" by Evangelia G. Chrisikou. You can read the original at
Educational technology is here to engage your students in a conversation about creativity and innovation. I used VoiceThread tool to create it: http://voicethread.com/
A VoiceThread is a collaborative, multimedia slide show that holds images, documents, and videos and allows people to navigate slides and leave comments in 5 ways - using voice (with a mic or telephone), text, audio file, or video (via a webcam).
Scientific American Mind 23, 24 - 31 (2012) Published online: 7 June 2012
or check my presentation about the tips to maximize your creativity based on this article:
http://asuonline.voicethread.com/share/3283120/Educational technology is here to engage your students in a conversation about creativity and innovation. I used VoiceThread tool to create it: http://voicethread.com/
A VoiceThread is a collaborative, multimedia slide show that holds images, documents, and videos and allows people to navigate slides and leave comments in 5 ways - using voice (with a mic or telephone), text, audio file, or video (via a webcam).
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