A: Use Top Hat's response system to engage students via their cell phones. No Clickers Required.
https://tophat.com/features
- Students can text their answers if they don't have smart phones.
- professor and 30 students are free.
A: The researchers from Leeds University, Vania Dimitrova and Lydia Lau, designed a system I-CAW that gives you semantic linked data at the end. Meanwhile you can use this tool to have your students posting comments while watching the video on Youtube. Students are labeling their comments with a corresponding aspect. You as a teacher design the aspects to emphasize the outcomes. This tool transforms students experience from passive to active. Read more
A: Failure. What did we learn from it? I am following the results of this experiment. See the article by Rebecca Schuman: The King of MOOCs Abdicates the Throne How long the inertia of implementing online on a big scale will go? No status report yet...
A: There is an option, as I discovered, to contact local researchers at the university who are developing educational technology tools. At Arizona State university we are fortunate to have a Learning Science Institute. Recently I started implementing W-Pal, a writing tutor, in collaboration with Danielle McNamara group at LSI ASU, in the student success class for freshmen. This intelligent tutoring system helps students to make their written communication more effective. http://www.soletlab.com/ I encourage you to expand your network in the direction of artificial intelligence in educational technology - the resources are there.
A: You can have fun playing video game during your coffee break and refresh the best practices in teacher education. The following article describes “Teacher Leader: Pursuit of Professionalism”. It is the first in a series of
interactive, three-dimensional video games being designed by ASU’s
Center for Games and Impact and the Sanford Inspire Program.
https://asunews.asu.edu/20130924-future-teachers-games