A: There is a real need to make sure that students remain engaged. Twitter could get students interested.
Guide to Using Twitter in Your Teaching Practice
http://blogs.kqed.org/education/how-to-use-twitter-in-your-teaching-practice/
"Twitter could be used as another method to reach students, to share
content and provide information. The social nature of Twitter means you
can ask questions, have conversations, and join discussions or debates.
Questioning
and debating teaches us to think critically – a key skill no matter
what you're studying – and online debate is a way to develop these
skills. Hashtags create online communities where you can discuss a topic
with your peers."
Source:
Universities should use Twitter to engage with students
I use this blog to document all my responses to questions from faculty, administration, staff, students etc. about educational technology.
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Friday, December 20, 2013
Tuesday, December 3, 2013
Q: I am looking for more interactive ways of teaching a big size class. It is challenging to engage students with clickers because they are limited to multiple choice. Could you recommend more modern engaging platform to use?
A: Use Top Hat's response system to engage students via their cell phones. No Clickers Required.
Top Hat: Student Response and Engagement System
https://tophat.com/features- Students can text their answers if they don't have smart phones.
- professor and 30 students are free.
Please read more here
Thursday, November 21, 2013
Q: Do you know a technology to make a process of watching video materials for students active?
A: The researchers from Leeds University, Vania Dimitrova and Lydia Lau, designed a system I-CAW that gives you semantic linked data at the end. Meanwhile you can use this tool to have your students posting comments while watching the video on Youtube. Students are labeling their comments with a corresponding aspect. You as a teacher design the aspects to emphasize the outcomes. This tool transforms students experience from passive to active. Read more
Q: What is a status of MOOCs?
A: Failure. What did we learn from it? I am following the results of this experiment. See the article by Rebecca Schuman: The King of MOOCs Abdicates the Throne How long the inertia of implementing online on a big scale will go? No status report yet...
Tuesday, October 1, 2013
Q: Please refer me to the examples of teaching approaches which are based on game design principles?
A: The scavenger game http://www.scvngr.com/ developed by Seth Priebatsh aims to envision education as a game ecosystem.
The Center for Game and Impact at Arizona State University http://gamesandimpact.org/ has exact same goal.
If you are interested in embodied games visit SMALLab Learning http://www.smallablearning.com/
The Center for Game and Impact at Arizona State University http://gamesandimpact.org/ has exact same goal.
If you are interested in embodied games visit SMALLab Learning http://www.smallablearning.com/
Monday, September 30, 2013
Q: What technology is available to improve students' writing strategies?
A: There is an option, as I discovered, to contact local researchers at the university who are developing educational technology tools. At Arizona State university we are fortunate to have a Learning Science Institute. Recently I started implementing W-Pal, a writing tutor, in collaboration with Danielle McNamara group at LSI ASU, in the student success class for freshmen. This intelligent tutoring system helps students to make their written communication more effective. http://www.soletlab.com/ I encourage you to expand your network in the direction of artificial intelligence in educational technology - the resources are there.
Q: I'd like to stay tuned in my career as a teacher. Do you have any suggestions how I can squeeze a professional development training into my busy schedule?
A: You can have fun playing video game during your coffee break and refresh the best practices in teacher education. The following article describes “Teacher Leader: Pursuit of Professionalism”. It is the first in a series of
interactive, three-dimensional video games being designed by ASU’s
Center for Games and Impact and the Sanford Inspire Program.
https://asunews.asu.edu/20130924-future-teachers-games
https://asunews.asu.edu/20130924-future-teachers-games
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